Open Source GLSL (OpenGL Shading Language) Software Development Software

GLSL (OpenGL Shading Language) Software Development Software

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Browse free open source GLSL (OpenGL Shading Language) Software Development Software and projects below. Use the toggles on the left to filter open source GLSL (OpenGL Shading Language) Software Development Software by OS, license, language, programming language, and project status.

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  • 1
    LYGIA Shader Library

    LYGIA Shader Library

    LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL, etc.

    LYGIA is a shader library of reusable functions that will let you prototype, port or ship a project in just few minutes. It's very granular, flexible and efficient. Supports multiple shading languages and can easily be added to any project, environment or framework of your choice.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 2
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 21 This Week
    Last Update:
    See Project
  • 3
    glvertex

    glvertex

    Support for legacy OpenGL in core profiles

    The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It is also a convenience wrapper around GLSL shaders, VBOs and FBOs.
    Downloads: 11 This Week
    Last Update:
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  • 4

    Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.
    Downloads: 6 This Week
    Last Update:
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  • 5
    shadertoy for windows

    shadertoy for windows

    applicatoin for windows like shadertoy.com

    It read opengl pixel shader from txt file, and draw big square on whole screen using that shader. Like shadertoy.com
    Downloads: 4 This Week
    Last Update:
    See Project
  • 6
    Pycraft

    Pycraft

    Pycraft is an open-source, OpenGL based game made in Python

    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    ExplorViz

    ExplorViz

    Live Trace Visualization for Large Software Landscapes

    ExplorViz is a web-based software visualization for large software landscapes. It features two different perspectives: the landscape-level perspective and the application-level perspective. The former visualizes the systems, nodes, and application existing in the software landscape. The latter one utilizes the city metaphor to visualize the entities and communication happening in one application. For installation instructions and downloads see http://www.explorviz.net
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    GFX-4kb-glsl

    GFX-4kb-glsl

    4kb procedural graphics using GLSL

    It's engine for creating procedural graphics (GFX) in 4kb exe files. Aiming for demoscene parties.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    GL++
    This encapsulates some of the higher level functions of OpenGL using extensions into C++ objects. These at the moment in time are framebuffer objects and shaders
    Downloads: 0 This Week
    Last Update:
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  • 10

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
    Downloads: 0 This Week
    Last Update:
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  • 11

    SToolkit

    Crossplatform Simulation Toolkit

    Stoolkit is crossplatform simulation toolkit providing GUI and tools for 2D, 3D Graphics, Audio
    Downloads: 0 This Week
    Last Update:
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  • 12

    XSquare

    A graphics engine + toolkit.

    XSquare is a graphics engine and toolkit with a variety of features. I created this for use in other projects of mine.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    iSDGE
    iSDGE is meant to be a free next generation 3D game engine for mobile devices supporting OpenGL ES 2.0. It is very easy to use, extremely flexible and fast. iSDGE is mostly written in C++ and currently comes with an Objective-C binding for iOS.
    Downloads: 0 This Week
    Last Update:
    See Project
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